fix: 再次修复glZ的图像bug
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@@ -104,7 +104,7 @@ void MidLineTrack()
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int aim_idx = clip(round(aim_distance / RESAMPLEDIST), 0, rptsn_num - 1);
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// 近锚点位置
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int aim_idx_near = clip(round(0.11 / RESAMPLEDIST), 0, rptsn_num - 1);
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int aim_idx_near = clip(round(0.09 / RESAMPLEDIST), 0, rptsn_num - 1);
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// 计算远锚点偏差值
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dx = rptsn[aim_idx][1] - cx;
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