Visualize raw temporal brightness change (threshold=0, log domain) as green(+)/red(-) gradient overlay proportional to |change|. Supports video output and live display modes. Enables EventProcessor threshold=0 for raw mode without clipping. Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
478 lines
16 KiB
Python
478 lines
16 KiB
Python
"""
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Dataset visualization: overlay body-frame pose on images and produce a video.
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Usage:
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uv run python -m visualize.visualize_dataset \\
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--scene indoor_forward_3 \\
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--output videos/indoor_forward_3.mp4
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# Visualize all scenes
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uv run python -m visualize.visualize_dataset --all --output videos/
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# Show on screen instead of saving video
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uv run python -m visualize.visualize_dataset --scene indoor_forward_3 --show
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"""
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import argparse
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import io
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import tarfile
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from pathlib import Path
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import cv2
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import numpy as np
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import torch
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# Reuse the same coordinate transforms as the training pipeline
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from src.velocity_prediction.utils import (
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body_up_vector_np,
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quat_to_euler_np,
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world_vel_to_body_np,
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quat_normalize,
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quat_mul,
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quat_from_matrix,
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R_ODOM_TO_BODY_NP,
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R_ODOM_TO_BODY,
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)
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from src.velocity_prediction.config import DATASET_ROOT, VELOCITY_MEAN, VELOCITY_STD
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from src.event_utils import EventProcessor
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# ──────────────────────────── Data loading ────────────────────────────
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def load_scene_frames(scene_dir: Path):
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"""
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Load all frames from a scene's shard tar files.
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Yields:
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dict with keys: img (H,W uint8), ts (float), pose (7,), vel (6,)
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"""
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shard_files = sorted(scene_dir.glob("shard_*.tar"))
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if not shard_files:
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raise FileNotFoundError(f"No shard_*.tar files found in {scene_dir}")
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for shard_path in shard_files:
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with tarfile.open(shard_path, "r") as tar:
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# Group entries by sample index
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members = tar.getmembers()
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samples: dict[str, dict[str, bytes]] = {}
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for m in members:
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idx, ext = m.name.rsplit(".", 1)
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samples.setdefault(idx, {})[ext] = tar.extractfile(m).read()
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# Sort by frame index to maintain temporal order
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for idx in sorted(samples.keys(), key=lambda k: int(k.split("_")[-1])):
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data = samples[idx]
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img = cv2.imdecode(
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np.frombuffer(data["jpg"], np.uint8), cv2.IMREAD_GRAYSCALE
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)
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ts = np.frombuffer(data["ts"], dtype=np.float64).item()
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pose = np.frombuffer(data["pose"], dtype=np.float32).copy()
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vel = np.frombuffer(data["vel"], dtype=np.float32).copy()
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yield {"img": img, "ts": ts, "pose": pose, "vel": vel}
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# ──────────────────────────── Pose computation ────────────────────────────
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def compute_body_state(q_raw: np.ndarray, v_world: np.ndarray):
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"""
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Compute yaw-compensated horizontal velocity from raw GT pose quaternion.
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The GT quaternion is world→odom (not world→body). The static
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calibration R_odom_to_body is applied, then only yaw is compensated.
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Args:
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q_raw: (4,) numpy array — raw quaternion [qx, qy, qz, qw] from dataset (world→odom).
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v_world: (3,) numpy array — world-frame linear velocity.
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Returns:
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v_horiz_xy: (2,) [v_right, v_forward] in yaw-aligned horizontal frame.
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"""
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v_horiz = world_vel_to_body_np(v_world, q_raw) # (3,) yaw-compensated
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return np.array([v_horiz[0], v_horiz[1]], dtype=np.float32)
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# ──────────────────────────── Attitude correction ────────────────────────────
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#
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# The GT quaternion is world→odom, not world→body. We apply the static
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# calibration R_odom_to_body to obtain the true body orientation.
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#
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# q_world_to_body = q_world_to_odom * R_odom_to_body
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_Q_R: torch.Tensor | None = None
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def reset_attitude_offset():
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"""Reset cached R quaternion (call before processing a new scene)."""
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global _Q_R
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_Q_R = None
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def correct_attitude(q: np.ndarray) -> torch.Tensor:
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"""
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Apply static calibration R_odom_to_body to obtain true body orientation.
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q_corrected = q_world_to_odom * R_odom_to_body
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Args:
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q: (4,) raw quaternion [qx, qy, qz, qw] from dataset (world→odom).
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Returns:
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q_corrected: (4,) torch tensor, world→body quaternion.
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"""
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global _Q_R
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q_t = torch.from_numpy(q)
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if _Q_R is None:
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_Q_R = quat_from_matrix(R_ODOM_TO_BODY)
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q_corrected = quat_mul(q_t, _Q_R)
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return quat_normalize(q_corrected)
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# ──────────────────────────── Drawing ────────────────────────────
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def draw_pose_overlay(
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canvas: np.ndarray,
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pose: np.ndarray,
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vel: np.ndarray,
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tilt: np.ndarray,
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v_body: np.ndarray,
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euler: np.ndarray,
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frame_idx: int,
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ts: float,
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events: np.ndarray | None = None,
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show_events: bool = False,
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):
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"""
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Draw body-frame pose and velocity information onto the image.
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Args:
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canvas: (H, W) grayscale uint8 — will be converted to BGR for drawing
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pose: (7,) world-frame pose
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vel: (6,) world-frame velocity
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tilt: (3,) body attitude rotation vector (from body_attitude_np)
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v_body: (2,) body-frame [v_right, v_forward]
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euler: (3,) [roll, pitch, yaw] in degrees from body quaternion
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frame_idx: current frame number
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ts: timestamp
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"""
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# Convert to BGR for color overlay
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display = cv2.cvtColor(canvas, cv2.COLOR_GRAY2BGR)
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h, w = display.shape[:2]
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# ── Helper ──
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def put_text(
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lines,
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origin=(10, 20),
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line_height=14,
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font_scale=0.28,
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color=(0, 255, 0),
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thickness=1,
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):
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x, y = origin
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for text in lines:
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cv2.putText(
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display,
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text,
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(x, y),
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cv2.FONT_HERSHEY_SIMPLEX,
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font_scale,
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color,
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thickness,
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cv2.LINE_AA,
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)
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y += line_height
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# ── Info lines ──
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info = [
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f"Frame: {frame_idx}",
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f"Time: {ts:.3f}s",
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f"Pos: ({pose[0]:.2f}, {pose[1]:.2f}, {pose[2]:.2f}) m",
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]
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put_text(info, origin=(10, 20), color=(0, 255, 0))
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# ── Euler angles (from body quaternion) ──
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roll_deg, pitch_deg, yaw_deg = euler
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euler_lines = [
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f"Roll: {roll_deg:+.1f} deg",
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f"Pitch: {pitch_deg:+.1f} deg",
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f"Yaw: {yaw_deg:+.1f} deg",
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]
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put_text(euler_lines, origin=(10, 62), color=(0, 200, 255))
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# ── Body up vector (pitch & roll only) ──
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up_lines = [
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f"Body up: ({tilt[0]:+.3f}, {tilt[1]:+.3f}, {tilt[2]:+.3f})",
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]
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put_text(up_lines, origin=(10, 104), color=(0, 200, 255))
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# ── Body-frame velocity ──
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v_right, v_forward = v_body # [v_right, v_forward]
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vel_lines = [
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f"v_body: forward={v_forward:+.3f} right={v_right:+.3f} m/s",
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f" speed={np.sqrt(v_right**2 + v_forward**2):.3f} m/s",
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]
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put_text(vel_lines, origin=(10, 132), color=(255, 100, 100))
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# ── World-frame velocity ──
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wvel_lines = [
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f"v_world: ({vel[0]:+.3f}, {vel[1]:+.3f}, {vel[2]:+.3f}) m/s",
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]
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put_text(wvel_lines, origin=(10, 160), color=(180, 180, 180))
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# ── Velocity arrow (body frame) ──
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center = (w // 2, h // 2)
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vel_scale = 8.0 # pixels per m/s
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v_right, v_forward = v_body
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arrow_dx = int(v_right * vel_scale)
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arrow_dy = int(-v_forward * vel_scale)
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arrow_end = (center[0] + arrow_dx, center[1] + arrow_dy)
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cv2.arrowedLine(display, center, arrow_end, (255, 0, 255), 2, tipLength=0.3)
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cv2.putText(
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display,
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"v_body",
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(arrow_end[0] + 8, arrow_end[1]),
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cv2.FONT_HERSHEY_SIMPLEX,
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0.4,
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(255, 0, 255),
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1,
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cv2.LINE_AA,
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)
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# ── Attitude indicator (pitch & roll) ──
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ah = 40 # half-length of the attitude line in pixels
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# Center of attitude indicator
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ax, ay = w // 2, h // 2
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# Draw fixed reference line (white, horizontal)
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cv2.line(display, (ax - ah, ay), (ax + ah, ay), (200, 200, 200), 1, cv2.LINE_AA)
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# Draw moving attitude line (green)
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# Roll: rotate line around center (positive roll = clockwise = -angle in image)
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# Pitch: offset line vertically (positive pitch = nose up = line moves down)
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pitch_offset = int(pitch_deg * 1.0) # pixels per degree
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angle_rad = np.deg2rad(-roll_deg) # negate: right bank -> clockwise in image
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cos_a = np.cos(angle_rad)
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sin_a = np.sin(angle_rad)
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x1 = int(ax + (-ah) * cos_a - 0 * sin_a)
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y1 = int(ay + pitch_offset + (-ah) * sin_a + 0 * cos_a)
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x2 = int(ax + (+ah) * cos_a - 0 * sin_a)
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y2 = int(ay + pitch_offset + (+ah) * sin_a + 0 * cos_a)
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cv2.line(display, (x1, y1), (x2, y2), (0, 255, 0), 2, cv2.LINE_AA)
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# Small center dot
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cv2.circle(display, (ax, ay), 2, (0, 255, 0), -1)
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# Labels
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cv2.putText(
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display,
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f"P{pitch_deg:+.0f}",
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(ax + ah + 6, ay + pitch_offset + 4),
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cv2.FONT_HERSHEY_SIMPLEX,
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0.3,
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(0, 255, 0),
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1,
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cv2.LINE_AA,
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)
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cv2.putText(
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display,
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f"R{roll_deg:+.0f}",
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(ax + ah + 6, ay + 14),
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cv2.FONT_HERSHEY_SIMPLEX,
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0.3,
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(0, 255, 0),
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1,
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cv2.LINE_AA,
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)
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# ── Event overlay (gradient temporal intensity) ──
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if show_events and events is not None:
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limit = max(np.abs(events).max(), 1e-6)
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norm = np.clip(events / limit, -1.0, 1.0)
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pos = norm > 0
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neg = norm < 0
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intensity = np.abs(norm) # [0, 1] magnitude
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overlay = np.zeros_like(display, dtype=np.uint8)
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# bg = np.ones_like(display, dtype=np.uint8) * 255
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# Color intensity proportional to |norm|: dark → bright
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overlay[pos, 1] = (255 * intensity[pos]).astype(np.uint8) # green channel
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overlay[neg, 2] = (255 * intensity[neg]).astype(np.uint8) # red channel
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# display = cv2.addWeighted(bg, 0.5, overlay, 1.0, 0)
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display = cv2.addWeighted(display, 0.5, overlay, 1.0, 0)
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return display
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# ──────────────────────────── Video generation ────────────────────────────
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def create_video(
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scene_name: str,
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output_path: str | Path,
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fps: float = 30.0,
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max_frames: int | None = None,
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show: bool = False,
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show_events: bool = False,
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):
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"""
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Read scene data, overlay pose info, and write to video file (or show).
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"""
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scene_dir = DATASET_ROOT / scene_name
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if not scene_dir.exists():
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raise FileNotFoundError(f"Scene directory not found: {scene_dir}")
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print(f"Loading scene: {scene_name}")
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frames = list(load_scene_frames(scene_dir))
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print(f" Total frames: {len(frames)}")
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if max_frames:
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frames = frames[:max_frames]
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print(f" Using first {max_frames} frames")
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# Reset attitude offset for this scene
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reset_attitude_offset()
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# Event processor (threshold=0 → raw temporal intensity)
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event_processor = EventProcessor(threshold=0.3, use_log=True) if show_events else None
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# Get dimensions from first frame
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h, w = frames[0]["img"].shape
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# Video writer
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if not show:
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output_path = Path(output_path)
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output_path.parent.mkdir(parents=True, exist_ok=True)
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fourcc = cv2.VideoWriter_fourcc(*"mp4v")
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writer = cv2.VideoWriter(str(output_path), fourcc, fps, (w, h))
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print(f" Output: {output_path} ({w}x{h} @ {fps}fps)")
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else:
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writer = None
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print(f" Showing on screen (press ESC or 'q' to quit)")
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# Process each frame
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for i, frame_data in enumerate(frames):
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q_raw = frame_data["pose"][3:7] # [qx, qy, qz, qw] world→odom
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# Compute events if enabled
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if event_processor is not None:
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events_binary, _, _ = event_processor(frame_data["img"])
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else:
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events_binary = None
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# Body up vector (pitch & roll only, no yaw) — matches DiffPhysDrone
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body_up = body_up_vector_np(q_raw) # (3,) unit vector
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# Euler angles from body quaternion for display
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q_body = correct_attitude(q_raw)
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euler_rad = quat_to_euler_np(q_body.numpy()) # [roll, pitch, yaw] rad
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euler_deg = np.rad2deg(euler_rad) # [roll, pitch, yaw] deg
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# Compute body-frame velocity from raw quaternion
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v_body = compute_body_state(q_raw, frame_data["vel"][:3])
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display = draw_pose_overlay(
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canvas=frame_data["img"],
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pose=frame_data["pose"],
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vel=frame_data["vel"],
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tilt=body_up,
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v_body=v_body,
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euler=euler_deg,
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frame_idx=i,
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ts=frame_data["ts"],
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events=events_binary,
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show_events=show_events,
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)
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if show:
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cv2.imshow(f"UZH-FPV: {scene_name}", display)
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key = cv2.waitKey(int(1000 / fps)) & 0xFF
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if key in (27, ord("q")): # ESC or q
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print(" Interrupted by user")
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break
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else:
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writer.write(display)
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if (i + 1) % 500 == 0:
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print(f" Processed {i + 1}/{len(frames)} frames")
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if writer:
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writer.release()
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print(f" Video saved: {output_path}")
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if show:
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cv2.destroyAllWindows()
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print(f" Done. Processed {i + 1} frames.")
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# ──────────────────────────── Main ────────────────────────────
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def main():
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parser = argparse.ArgumentParser(
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description="Visualize UZH-FPV dataset with body-frame pose overlay"
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)
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parser.add_argument(
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"--scene", type=str, default=None, help="Scene name (e.g. indoor_forward_3)"
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)
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parser.add_argument("--all", action="store_true", help="Process all scenes")
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parser.add_argument(
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"--output",
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type=str,
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default="videos",
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help="Output video path or directory (default: videos/)",
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)
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parser.add_argument(
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"--fps", type=float, default=30.0, help="Output video framerate (default: 30)"
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)
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parser.add_argument(
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"--max-frames", type=int, default=None, help="Limit number of frames to process"
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)
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parser.add_argument(
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"--show", action="store_true", help="Display on screen instead of saving video"
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)
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parser.add_argument(
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"--show-events", action="store_true", help="Overlay event frames (green=+1, red=-1)"
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)
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args = parser.parse_args()
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# Collect scenes to process
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if args.all:
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scenes = sorted(
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d.name
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for d in DATASET_ROOT.iterdir()
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if d.is_dir() and any(d.glob("shard_*.tar"))
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)
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if not scenes:
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print("No scenes with shard files found.")
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return
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print(f"Processing all {len(scenes)} scenes: {scenes}")
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elif args.scene:
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scenes = [args.scene]
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else:
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parser.print_help()
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print("\nError: specify --scene <name> or --all")
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return
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for scene in scenes:
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if args.all and not args.show:
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out_path = Path(args.output) / f"{scene}.mp4"
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else:
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out_path = args.output
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create_video(
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scene_name=scene,
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output_path=out_path,
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fps=args.fps,
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max_frames=args.max_frames,
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show=args.show,
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show_events=args.show_events,
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)
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if __name__ == "__main__":
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main()
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