Compare commits

...

2 Commits

Author SHA1 Message Date
hexone2086 df35ff3b05 feat: 状态栏优化 — 背景吸附+连接按钮合并+隐藏系统状态栏
- StatusBar 重构为 Box + Row 双层结构,背景延伸到屏幕顶端
- 连接按钮合并到顶部 ConnectionIndicator,删除底部独立连接按钮
- ConnectionIndicator 改为按钮形态(Surface + 圆角边框)
- 隐藏系统状态栏(WindowInsetsControllerCompat),压缩 StatusBar 高度

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-07-18 00:54:13 +08:00
hexone2086 1b5bc582b9 feat: 状态栏增加 WiFi 信号强度图标 + ICMP 延迟显示
- 新增 PingMonitor.kt:系统 ping 命令测量 ICMP 延迟,每 3 秒一次
- 新增 WifiSignalMonitor(内联在 MainViewModel):WiFiManager 读取 RSSI,
  按阈值映射为 0-5 格信号强度
- MainViewModel 改用 Application 注入以访问系统服务;PingMonitor 和 WiFi
  监测均独立于 UDP 连接生命周期(init 启动,onCleared 停止)
- MainScreen StatusBar 重新布局:
  连接状态文字 | WiFi 信号柱图标 | Ping 延迟 ms | 电量% | 运动状态 | Info | Settings
- AGENTS.md 待办项移至已完成

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-07-18 00:13:42 +08:00
7 changed files with 258 additions and 45 deletions
+1 -1
View File
@@ -4,7 +4,7 @@
<selectionStates>
<SelectionState runConfigName="app">
<option name="selectionMode" value="DROPDOWN" />
<DropdownSelection timestamp="2026-07-17T12:57:33.559741200Z">
<DropdownSelection timestamp="2026-07-17T16:06:27.410601800Z">
<Target type="DEFAULT_BOOT">
<handle>
<DeviceId pluginId="LocalEmulator" identifier="path=C:\Users\evan\.android\avd\Medium_Phone.avd" />
+12 -7
View File
@@ -133,12 +133,14 @@ val y = power / 100.0 * sin(angle) // 水平分量
## 构建与运行
```bash
# 在项目根目录
./gradlew assembleDebug
> **注意**:项目源码位于 Windows 目录下,通过 WSL 访问和编辑。WSL 环境中没有 Android SDK / Gradle,无法直接运行构建命令。如需构建或安装,请在 Windows 端的 Android Studio 或终端中执行。
# 安装到设备
./gradlew installDebug
```bash
# 在项目根目录(Windows 端)
gradlew assembleDebug
# 安装到设备(Windows 端)
gradlew installDebug
```
### 依赖
@@ -193,10 +195,13 @@ val y = power / 100.0 * sin(angle) // 水平分量
- [x] 状态机修复:趴下状态下允许切换站立状态(机器人站立后自动进入 RL 控制,无需 App 下发)
- [x] UI 布局:增加 bg1.png 作为底图,无视频流时显示(视频流播放时覆盖底图)
- [x] UI 布局:开关灯合并为前灯/后灯两个按键,通过颜色(琥珀色=开/暗色=关)表示置位状态,配合机器人回报状态同步
- [x] 状态栏:ICMP 延迟测量 + WiFi 信号强度图标显示,放置于连接状态文字右侧,延迟独立于连接生命周期
- [x] UI 布局:StatusBar 背景延伸到屏幕顶端,视觉吸附优化(Box + Row 双层结构,背景填满状态栏区域)
- [x] UI 布局:连接按钮合并到顶部 StatusBar 的 ConnectionIndicator,删除底部独立连接按钮
- [x] UI 布局:ConnectionIndicator 改为按钮形态(Surface + 圆角边框),仅指示器区域可点击切换连接
- [x] UI 布局:隐藏系统状态栏(WindowInsetsControllerCompat),压缩自定义 StatusBar 高度,扩展可视区域
### 待办
- [ ] UI 布局:header 部分虽已避开状态栏,但底色与屏幕顶端视觉不吸附,需优化视觉传达效果
- [ ] UI 布局:功能按钮均布在四周,充分利用屏幕空间,优化单手操作体验
- [ ] 状态栏:增加 ICMP 延迟测量显示,显示当前 WiFi 强度和延迟 ms
- [ ] 视频进一步延迟优化:探索更激进的低延迟策略(如降低帧率、缩小分辨率、调整 ExoPlayer 缓冲策略等)
+1
View File
@@ -4,6 +4,7 @@
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<application
android:name=".M20App"
@@ -6,6 +6,8 @@ import androidx.activity.compose.setContent
import androidx.activity.enableEdgeToEdge
import androidx.compose.runtime.Composable
import androidx.compose.ui.platform.LocalContext
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.WindowInsetsControllerCompat
import androidx.navigation.compose.NavHost
import androidx.navigation.compose.composable
import androidx.navigation.compose.rememberNavController
@@ -18,6 +20,11 @@ class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enableEdgeToEdge()
// 隐藏系统状态栏,顶部区域完全由自定义 StatusBar 接管
WindowInsetsControllerCompat(window, window.decorView).apply {
hide(WindowInsetsCompat.Type.statusBars())
systemBarsBehavior = WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
}
setContent {
M20_gamepadTheme {
AppNavGraph()
@@ -0,0 +1,68 @@
package com.example.m20_gamepad.service
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Job
import kotlinx.coroutines.delay
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.isActive
import kotlinx.coroutines.launch
import java.io.BufferedReader
import java.io.InputStreamReader
/**
* ICMP 延迟监测器。使用系统 ping 命令测量到目标主机的往返延迟。
*
* @param host 目标主机 IP
* @param intervalMs 测量间隔(毫秒)
* @param scope 协程作用域
*/
class PingMonitor(
private val host: String,
private val intervalMs: Long = 3000L,
private val scope: CoroutineScope
) {
private val _latencyMs = MutableStateFlow<Long?>(null)
val latencyMs: StateFlow<Long?> = _latencyMs.asStateFlow()
private var job: Job? = null
fun start() {
stop()
job = scope.launch {
while (isActive) {
_latencyMs.value = ping()
delay(intervalMs)
}
}
}
fun stop() {
job?.cancel()
job = null
_latencyMs.value = null
}
/**
* 执行一次 ICMP ping,返回延迟毫秒数;失败返回 null。
*/
private fun ping(): Long? {
return try {
val process = ProcessBuilder(
"ping", "-c", "1", "-W", "2", host
).redirectErrorStream(true).start()
val reader = BufferedReader(InputStreamReader(process.inputStream))
val output = reader.readText()
process.waitFor()
// 解析 "time=12.3 ms" 格式
val regex = Regex("time=(\\d+(?:\\.\\d+)?)\\s*ms")
val match = regex.find(output)
match?.groupValues?.get(1)?.toDouble()?.toLong()
} catch (_: Exception) {
null
}
}
}
@@ -2,6 +2,7 @@ package com.example.m20_gamepad.ui
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.BorderStroke
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
@@ -14,7 +15,6 @@ import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.navigationBars
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.statusBars
import androidx.compose.foundation.layout.width
import androidx.compose.foundation.layout.windowInsetsPadding
import androidx.compose.foundation.rememberScrollState
@@ -42,6 +42,7 @@ import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.dp
@@ -52,6 +53,7 @@ import androidx.lifecycle.viewmodel.initializer
import androidx.lifecycle.viewmodel.viewModelFactory
import com.erz.joysticklibrary.Joystick
import com.erz.joysticklibrary.JoystickType
import com.example.m20_gamepad.M20App
import com.example.m20_gamepad.R
import com.example.m20_gamepad.data.SettingsRepository
import com.example.m20_gamepad.network.ProtocolClient
@@ -73,13 +75,14 @@ private val OverlayText = Color.White
@Composable
fun MainScreen(
repository: SettingsRepository,
onSettingsClick: () -> Unit,
viewModel: MainViewModel = viewModel(
onSettingsClick: () -> Unit
) {
val app = LocalContext.current.applicationContext as M20App
val viewModel: MainViewModel = viewModel(
factory = viewModelFactory {
initializer { MainViewModel(repository) }
initializer { MainViewModel(repository, app) }
}
)
) {
val connectionState by viewModel.connectionState.collectAsStateWithLifecycle()
val status by viewModel.latestStatus.collectAsStateWithLifecycle()
val settings by viewModel.settings.collectAsStateWithLifecycle()
@@ -91,6 +94,8 @@ fun MainScreen(
val ledStatus by viewModel.ledStatus.collectAsStateWithLifecycle()
val lastUpdate by viewModel.lastUpdate.collectAsStateWithLifecycle()
val actionFeedback by viewModel.actionFeedback.collectAsStateWithLifecycle()
val pingLatencyMs by viewModel.pingLatencyMs.collectAsStateWithLifecycle()
val wifiSignalLevel by viewModel.wifiSignalLevel.collectAsStateWithLifecycle()
var statusPanelVisible by remember { mutableStateOf(false) }
val snackbarHostState = remember { SnackbarHostState() }
@@ -125,11 +130,18 @@ fun MainScreen(
StatusBar(
connectionState = connectionState,
status = status,
pingLatencyMs = pingLatencyMs,
wifiSignalLevel = wifiSignalLevel,
onStatusClick = { statusPanelVisible = true },
onSettingsClick = onSettingsClick,
modifier = Modifier
.align(Alignment.TopCenter)
.windowInsetsPadding(WindowInsets.statusBars)
onConnectToggle = {
if (connectionState == ProtocolClient.State.CONNECTED) {
viewModel.disconnect()
} else {
viewModel.connect()
}
},
modifier = Modifier.align(Alignment.TopCenter)
)
// ---- 底部控制区 ----
@@ -169,20 +181,33 @@ fun MainScreen(
private fun StatusBar(
connectionState: ProtocolClient.State,
status: com.example.m20_gamepad.network.models.StatusReport?,
pingLatencyMs: Long?,
wifiSignalLevel: Int,
onStatusClick: () -> Unit,
onSettingsClick: () -> Unit,
onConnectToggle: () -> Unit,
modifier: Modifier = Modifier
) {
Row(
Box(
modifier = modifier
.fillMaxWidth()
.background(OverlayBg)
.padding(horizontal = 12.dp, vertical = 8.dp),
) {
Row(
modifier = Modifier
.fillMaxWidth()
.padding(horizontal = 12.dp, vertical = 4.dp),
verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.SpaceBetween
) {
// 连接状态指示
ConnectionIndicator(connectionState)
// 连接状态 + WiFi 信号 + Ping 延迟
Row(verticalAlignment = Alignment.CenterVertically) {
ConnectionIndicator(connectionState, onConnectToggle)
Spacer(Modifier.width(12.dp))
WifiSignalIcon(level = wifiSignalLevel)
Spacer(Modifier.width(12.dp))
PingIndicator(pingLatencyMs)
}
// 电量 / 运动状态
Row(
@@ -216,10 +241,11 @@ private fun StatusBar(
}
}
}
}
}
@Composable
private fun ConnectionIndicator(state: ProtocolClient.State) {
private fun ConnectionIndicator(state: ProtocolClient.State, onClick: () -> Unit) {
val (color, text) = when (state) {
ProtocolClient.State.CONNECTED -> Color(0xFF4CAF50) to "已连接"
ProtocolClient.State.CONNECTING -> Color(0xFFFFC107) to "连接中"
@@ -227,7 +253,16 @@ private fun ConnectionIndicator(state: ProtocolClient.State) {
ProtocolClient.State.ERROR -> Color(0xFFF44336) to "错误"
ProtocolClient.State.DISCONNECTED -> Color(0xFF9E9E9E) to "未连接"
}
Row(verticalAlignment = Alignment.CenterVertically) {
Surface(
onClick = onClick,
shape = RoundedCornerShape(14.dp),
border = BorderStroke(1.dp, Color(0x55FFFFFF)),
color = Color(0x22000000)
) {
Row(
modifier = Modifier.padding(horizontal = 10.dp, vertical = 2.dp),
verticalAlignment = Alignment.CenterVertically
) {
Box(
modifier = Modifier
.size(10.dp)
@@ -236,6 +271,47 @@ private fun ConnectionIndicator(state: ProtocolClient.State) {
Spacer(Modifier.width(6.dp))
Text(text, color = OverlayText, fontSize = 14.sp)
}
}
}
/** WiFi 信号强度图标(0-5 格信号柱),白色填充、灰色未填充。 */
@Composable
private fun WifiSignalIcon(level: Int) {
val activeColor = OverlayText
val inactiveColor = Color(0x66FFFFFF)
val clamped = level.coerceIn(0, 5)
Row(
verticalAlignment = Alignment.Bottom,
horizontalArrangement = Arrangement.spacedBy(2.dp)
) {
// 5 根信号柱,从低到高
val barHeights = intArrayOf(6, 10, 14, 18, 22)
for (i in 0 until 5) {
val isActive = i < clamped
Box(
modifier = Modifier
.width(4.dp)
.height(barHeights[i].dp)
.background(if (isActive) activeColor else inactiveColor, RoundedCornerShape(1.dp))
)
}
}
}
@Composable
private fun PingIndicator(latencyMs: Long?) {
if (latencyMs == null) {
Text("- -", color = Color(0xFF9E9E9E), fontSize = 13.sp)
} else {
val color = when {
latencyMs < 50 -> Color(0xFF4CAF50) // 绿色 — 良好
latencyMs < 150 -> Color(0xFFFFC107) // 黄色 — 一般
latencyMs < 300 -> Color(0xFFFF9800) // 橙色 — 较差
else -> Color(0xFFF44336) // 红色 — 很差
}
Text("${latencyMs}ms", color = color, fontSize = 13.sp)
}
}
@Composable
@@ -321,19 +397,6 @@ private fun ControlButtons(
.verticalScroll(scrollState)
.padding(top = 4.dp, bottom = 4.dp)
) {
// 连接/断开
Button(
onClick = {
if (connected) viewModel.disconnect() else viewModel.connect()
},
colors = ButtonDefaults.buttonColors(
containerColor = if (connected) Color(0xFFF44336) else Color(0xFF4CAF50)
),
modifier = Modifier.width(110.dp)
) {
Text(if (connected) "断开" else "连接")
}
// 运动状态转换
ControlButton(
"起立",
@@ -1,5 +1,8 @@
package com.example.m20_gamepad.ui
import android.app.Application
import android.content.Context
import android.net.wifi.WifiManager
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.example.m20_gamepad.data.AppSettings
@@ -14,6 +17,7 @@ import com.example.m20_gamepad.network.models.MotionStatus
import com.example.m20_gamepad.network.models.StatusReport
import com.example.m20_gamepad.service.JoystickController
import com.example.m20_gamepad.service.MotionTransitionResult
import com.example.m20_gamepad.service.PingMonitor
import com.example.m20_gamepad.service.RobotConnection
import kotlinx.coroutines.Job
import kotlinx.coroutines.delay
@@ -40,7 +44,8 @@ import kotlinx.coroutines.launch
* @param repository 应用级设置仓库
*/
class MainViewModel(
private val repository: SettingsRepository
private val repository: SettingsRepository,
private val application: Application
) : ViewModel() {
companion object {
@@ -81,6 +86,18 @@ class MainViewModel(
private val _actionFeedback = MutableStateFlow<String?>(null)
val actionFeedback: StateFlow<String?> = _actionFeedback.asStateFlow()
/** ICMP 延迟(毫秒),null 表示无数据或未连接。 */
private val _pingLatencyMs = MutableStateFlow<Long?>(null)
val pingLatencyMs: StateFlow<Long?> = _pingLatencyMs.asStateFlow()
private var pingMonitor: PingMonitor? = null
/** WiFi 信号强度级别(0-5 格),0=无WiFi/无信号。 */
private val _wifiSignalLevel = MutableStateFlow(0)
val wifiSignalLevel: StateFlow<Int> = _wifiSignalLevel.asStateFlow()
private var wifiJob: Job? = null
/** 当前设置快照(主界面用于驱动视频播放器地址/编码器) */
val settings: StateFlow<AppSettings> = repository.settings.stateIn(
scope = viewModelScope,
@@ -101,6 +118,17 @@ class MainViewModel(
val isConnected: Boolean get() = robot.isConnected
init {
// 启动 ICMP 延迟监测(独立于连接生命周期)
restartPingMonitor(settings.value.robotHost)
// 设置中 host 变更时重启 ping
viewModelScope.launch {
settings
.map { it.robotHost }
.distinctUntilChanged()
.collect { host -> restartPingMonitor(host) }
}
// 启动 WiFi 信号强度监测(独立于连接生命周期)
startWifiMonitoring()
// 设置变更时断开当前连接,下次 connect 使用新参数
settingsWatchJob = viewModelScope.launch {
settings
@@ -110,6 +138,44 @@ class MainViewModel(
}
}
/** 启动 WiFi 信号强度周期性监测。 */
private fun startWifiMonitoring() {
wifiJob?.cancel()
wifiJob = viewModelScope.launch {
val wifiManager = application.getSystemService(Context.WIFI_SERVICE) as? WifiManager
if (wifiManager == null) {
_wifiSignalLevel.value = 0
return@launch
}
while (isActive) {
val info = wifiManager.connectionInfo
val rssi = info?.rssi ?: -127
_wifiSignalLevel.value = if (rssi == -127 || info == null) {
0
} else {
when {
rssi >= -50 -> 5
rssi >= -60 -> 4
rssi >= -70 -> 3
rssi >= -80 -> 2
rssi >= -90 -> 1
else -> 0
}
}
delay(3000L)
}
}
}
/** 重启 PingMonitor(目标 host 变更时调用)。 */
private fun restartPingMonitor(host: String) {
pingMonitor?.stop()
pingMonitor = PingMonitor(host, scope = viewModelScope).also { it.start() }
viewModelScope.launch {
pingMonitor?.latencyMs?.collect { _pingLatencyMs.value = it }
}
}
/**
* 建立连接并启动轴指令循环。参数取自当前设置。
*
@@ -266,6 +332,9 @@ class MainViewModel(
override fun onCleared() {
disconnect()
wifiJob?.cancel()
pingMonitor?.stop()
pingMonitor = null
settingsWatchJob?.cancel()
super.onCleared()
}