164 lines
5.5 KiB
C
164 lines
5.5 KiB
C
#include "zf_common_headfile.h"
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#include "gl_headfile.h"
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enum circle_type_e circle_type = CIRCLE_NONE;
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int32_t Left_Border_None_Circle = 0;
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int32_t Right_Border_None_Circle = 0;
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int32_t Left_Border_Have_Circle = 0;
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int32_t Right_Border_Have_Circle = 0;
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int32_t Left_Border_ToLeft_Circle = 0;
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int32_t Right_Border_ToLeft_Circle = 0;
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int32_t Left_Border_ToRight_Circle = 0;
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int32_t Right_Border_ToRight_Circle = 0;
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int32_t ceshi = 0;
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void CheckCircle()
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{
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// 非圆环模式下,单边L角点, 单边长直道
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if (circle_type == CIRCLE_NONE && Lpt0_found && !Lpt1_found && is_straight1) {
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circle_type = CIRCLE_LEFT_BEGIN;
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}
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if (circle_type == CIRCLE_NONE && !Lpt0_found && Lpt1_found && is_straight0) {
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circle_type = CIRCLE_RIGHT_BEGIN;
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}
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}
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void RunCircle()
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{
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if (circle_type == CIRCLE_LEFT_BEGIN) // 左环开始,寻外直道右线
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{
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track_type = TRACK_RIGHT;
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// 先丢左线后有线
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if (pts_resample_left_count < 0.1 / RESAMPLEDIST) {
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Left_Border_None_Circle++;
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}
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if (pts_resample_left_count > 0.5 / RESAMPLEDIST && Left_Border_None_Circle > FRAMENONE) {
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Left_Border_Have_Circle++;
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if (Left_Border_Have_Circle > FRAMENONE) {
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circle_type = CIRCLE_LEFT_IN;
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Left_Border_None_Circle = 0;
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Left_Border_Have_Circle = 0;
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}
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}
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} else if (circle_type == CIRCLE_LEFT_IN) // 入环,寻内圆左线
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{
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track_type = TRACK_LEFT;
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if (pts_resample_right[(int32_t)(0.2 / RESAMPLEDIST)][1] -
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pts_resample_right[0][1] <
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-2) {
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Right_Border_ToLeft_Circle++;
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}
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if (Right_Border_ToLeft_Circle > FRAMETOLEFT) {
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circle_type = CIRCLE_LEFT_RUNNING;
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Right_Border_ToLeft_Circle = 0;
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}
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} else if (circle_type == CIRCLE_LEFT_RUNNING) // 正常巡线,寻外圆右线
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{
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// track_type = TRACK_RIGHT;
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track_type = TRACK_LEFT; // 看看加一个如果丢线才切换
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if (Lpt1_found) {
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pts_resample_right_count = mid_right_count = Lpt1_rpts1s_id;
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}
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if (Lpt1_found && Lpt1_rpts1s_id < 0.4 / RESAMPLEDIST) {
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circle_type = CIRCLE_LEFT_OUT;
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}
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} else if (circle_type == CIRCLE_LEFT_OUT) // 出环,寻内圆
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{
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track_type = TRACK_LEFT;
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if (is_straight1) // 右线为长直道
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{
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circle_type = CIRCLE_LEFT_END;
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}
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} else if (circle_type == CIRCLE_LEFT_END) // 走过圆环,寻右线
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{
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track_type = TRACK_RIGHT;
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if (pts_resample_left_count < 0.2 / RESAMPLEDIST) // 左线先丢后有
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{
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Left_Border_None_Circle++;
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}
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if (pts_resample_left_count > 0.6 / RESAMPLEDIST &&
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Left_Border_None_Circle > FRAMENONE) {
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circle_type = CIRCLE_NONE;
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Left_Border_None_Circle = 0;
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Left_Border_Have_Circle = 0;
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Right_Border_ToLeft_Circle = 0;
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Right_Border_ToRight_Circle = 0;
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}
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} else if (circle_type == CIRCLE_RIGHT_BEGIN) // 右环控制,前期寻左直道
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{
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track_type = TRACK_LEFT;
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// 先丢右线后有线
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if (pts_resample_right_count < 0.3 / RESAMPLEDIST) {
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Right_Border_None_Circle++;
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}
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if (pts_resample_right_count > 0.5 / RESAMPLEDIST &&
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Right_Border_None_Circle > FRAMENONE) {
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Right_Border_Have_Circle++;
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if (Right_Border_Have_Circle > FRAMENONE) {
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circle_type = CIRCLE_RIGHT_IN;
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Right_Border_None_Circle = 0;
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Right_Border_Have_Circle = 0;
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}
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}
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} else if (circle_type == CIRCLE_RIGHT_IN) // 入右环,寻右内圆环
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{
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track_type = TRACK_RIGHT;
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if (pts_resample_left[(int32_t)(0.2 / RESAMPLEDIST)][1] -
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pts_resample_left[0][1] >
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2) {
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Left_Border_ToRight_Circle++;
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}
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if (Left_Border_ToRight_Circle > FRAMETORIGHT) {
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circle_type = CIRCLE_RIGHT_RUNNING;
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Left_Border_ToRight_Circle = 0;
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}
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} else if (circle_type == CIRCLE_RIGHT_RUNNING) // 正常巡线,寻外圆左线
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{
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track_type = TRACK_RIGHT;
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// track_type = TRACK_LEFT; // 看看加一个如果丢线才切换
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if (Lpt0_found) // 外环存在拐点,可再加拐点距离判据 (左 L 点)
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{
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pts_resample_left_count = mid_left_count = Lpt0_rpts0s_id;
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}
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if (Lpt0_found && Lpt0_rpts0s_id < 0.4 / RESAMPLEDIST) {
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circle_type = CIRCLE_RIGHT_OUT;
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}
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} else if (circle_type == CIRCLE_RIGHT_OUT) // 出环,寻内圆
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{
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track_type = TRACK_RIGHT;
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if (is_straight0) // 加个有线长度判断
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{
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circle_type = CIRCLE_RIGHT_END;
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}
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} else if (circle_type == CIRCLE_RIGHT_END) // 走过圆环,寻左线
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{
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track_type = TRACK_LEFT;
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if (pts_resample_right_count < 0.2 / RESAMPLEDIST) // 左线先丢后有
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{
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Right_Border_None_Circle++;
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}
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if (pts_resample_right_count > (0.7 / RESAMPLEDIST) && Right_Border_None_Circle > FRAMENONE) {
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circle_type = CIRCLE_NONE;
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Right_Border_None_Circle = 0;
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Right_Border_Have_Circle = 0;
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Left_Border_ToLeft_Circle = 0;
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Left_Border_ToRight_Circle = 0;
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}
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}
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}
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