#include "zf_common_headfile.h" #include "gl_headfile.h" float (*mid_track)[2]; int32_t mid_track_count; float pure_angle; float dx_near; float (*rpts)[2]; int rpts_num; void tracking() { if (pts_resample_left_count < pts_resample_right_count / 2 && pts_resample_left_count < 50) { track_type = TRACK_RIGHT; } else if (pts_resample_right_count < pts_resample_left_count / 2 && pts_resample_right_count < 58) { track_type = TRACK_LEFT; } else if (pts_resample_left_count < 20 && pts_resample_right_count > pts_resample_left_count) { track_type = TRACK_RIGHT; } else if (pts_resample_right_count < 20 && pts_resample_left_count > pts_resample_right_count) { track_type = TRACK_LEFT; } } void ElementJudge() { CheckGarage(); if (garage_type == GARAGE_NONE) { CheckCross(); if (cross_type == CROSS_NONE) { CheckCircle(); } } if (garage_type != GARAGE_NONE) { cross_type = CROSS_NONE; circle_type = CIRCLE_NONE; } } void ElementRun() { if (garage_type != GARAGE_NONE) { RunGarage(); } else if (cross_type != CROSS_NONE) { RunCross(); } else if (circle_type != CIRCLE_NONE) { RunCircle(); } } void MidLineTrack() { if (cross_type == CROSS_IN) { if (track_type == TRACK_LEFT) { mid_track = mid_left; // 这是为了预先分配内存 GetMidLine_Left(pts_far_resample_left + far_Lpt0_rpts0s_id, pts_far_resample_left_count - far_Lpt0_rpts0s_id, mid_left, (int)round(ANGLEDIST / RESAMPLEDIST), PIXPERMETER * ROADWIDTH / 2); mid_track_count = pts_far_resample_left_count - far_Lpt0_rpts0s_id; } else { mid_track = mid_right; // 这是为了预先分配内存 GetMidLine_Right(pts_far_resample_right + far_Lpt1_rpts1s_id, pts_far_resample_right_count - far_Lpt1_rpts1s_id, mid_right, (int)round(ANGLEDIST / RESAMPLEDIST), PIXPERMETER * ROADWIDTH / 2); mid_track_count = pts_far_resample_right_count - far_Lpt1_rpts1s_id; } } else { if (track_type == TRACK_LEFT) { mid_track = mid_left; mid_track_count = mid_left_count; } else { mid_track = mid_right; mid_track_count = mid_right_count; } } // 车轮对应点 (纯跟踪起始点) float cx = InverseMapW[(int)(IMAGE_H * 0.75f)][70]; float cy = InverseMapH[(int)(IMAGE_H * 0.75f)][70]; // 找最近点 (起始点中线归一化) float min_dist = 1e10; int begin_id = -1; for (int i = 0; i < mid_track_count; i++) { float dx = mid_track[i][1] - cx; float dy = mid_track[i][0] - cy; float dist = Q_sqrt(dx * dx + dy * dy); if (dist < min_dist) { min_dist = dist; begin_id = i; } } if (begin_id >= 0 && mid_track_count - begin_id >= 3) { // 归一化中线 mid_track[begin_id][0] = cy; mid_track[begin_id][1] = cx; rptsn_num = sizeof(rptsn) / sizeof(rptsn[0]); GetLinesResample(mid_track + begin_id, mid_track_count - begin_id, rptsn, &rptsn_num, RESAMPLEDIST * PIXPERMETER); // 远预锚点位置- int aim_idx = clip(round(aim_distance / RESAMPLEDIST), 0, rptsn_num - 1); // 近锚点位置 int aim_idx_near = clip(round(0.09 / RESAMPLEDIST), 0, rptsn_num - 1); // 计算远锚点偏差值 float dx = rptsn[aim_idx][1] - cx; float dy = cy - rptsn[aim_idx][0] + 0.2f * PIXPERMETER; float dn = (float)Q_sqrt(dx * dx + dy * dy); // float error = -atan2f(dx, dy) * 180 / PI32; // 计算近锚点偏差值 dx_near = rptsn[aim_idx_near][1] - cx; // float dy_near = cy - rptsn[aim_idx_near][0] + 0.2 * PIXPERMETER; // float dn_near = Q_sqrt(dx_near * dx_near + dy_near * dy_near); // float error_near = -atan2f(dx_near, dy_near) * 180 / PI32; // //考虑近点 // near_angle = -atanf(PIXPERMETER * 2 * 0.2 * dx_near / dn_near / dn_near) / PI32 * 180 ; // //考虑远点 pure_angle = -atanf(PIXPERMETER * 2.0f * 0.2f * dx / dn / dn) / PI32 * 180.0f; } }