#include "zf_common_headfile.h" #include "gl_headfile.h" sint32 limit(sint32 x, sint32 low, sint32 up) { return x > up ? up : x < low ? low : x; } int clip(int x, int low, int up) { return x > up ? up : x < low ? low : x; } float fclip(float x, float low, float up) { return x > up ? up : x < low ? low : x; }