#include "zf_common_headfile.h" #include "gl_headfile.h" int32_t limit(int32_t x, int32_t low, int32_t up) { return x > up ? up : x < low ? low : x; } int clip(int x, int low, int up) { return x > up ? up : x < low ? low : x; } float fclip(float x, float low, float up) { return x > up ? up : x < low ? low : x; }